![]() ![]() The minus for the free version is mainly the restriction to 1024² texturesĮr…tip here…I used long in the past 3d painters, often just for seams, but sometimes for fast texturing characters…you can always :Ī) subdivide in many tetxures per parts, doing a clever uv mapping (hiding seams, etc), as well as good work on seamles tetxures in photoshop (plus good uv scaling etc)ī) Use th e1024 whole template, and then load th eresulting well worked 1024 full texture in Photoshop,gimp,, whatever, scale up highly, and teh fine re-paint it with 2d techniques. Import into Blender with “Object, Group and Material” only selectedĪgain, with some experimentation, I’m sure some of those steps and/or selections can be whittled down -this is just what I ran through real quick. You should now see the cube in the window with the Gimp textureĮxport out of Blacksmith when done as OBJ with Export Maps selected in menu Right click on the square from the Gimp with the texture and copy and paste it into the clear square. You should now have two squares in the Maps tab, one clear and the other with your texture from Gimp Go to Maps tab (upper right hand corner) and right click on an empty square, hit import and import the textured UV layout from Gimp Imported the OBJ file into Blacksmith without selecting Import Textures Then saved resulting image as TGAįrom Blender, export the cube as OBJ (with “Selection Only, UV’s and Materials” selected) Loaded the UV layout into Gimp, and applied a texture. Smart Unwrapped (with Selected faces and Stretch to Bound selected) ![]() Here’s what I did with the default cube real quick from start to finish: Okay Papasmurf, if I’m following your idea correctly then yes, it is possible. ![]()
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