![]() However, all the entities are counted as bosses.Neither the fists nor the eyes have a back or a front, making Assassin's Dagger and Vorpan ineffective choices.Destroying a fist during an attack will interrupt that attack completely.Networking ensures that the player can damage both fists at a decent rate just by attacking 1 of them.There is no preferred order in which to destroy the fists but alternating is a good strategy to prevent the fists from reaching max charge.The Giant cannot perform any other attacks but crystals will keep falling from the ceiling if they already are. While the eye is out the other fist cannot be damaged.If a fist's health has been depleted, it will fall to the ground and the eye on that side will pop out of the Giant's skull. The Giant can only be damaged when one of its eyes is out.Parrying energy orbs sends back a projectile.After charging fires volleys of energy orbs in a sun pattern. Description: The Giant raises up his right fist over his shoulder and charges it.A wave of fire erupts and moves towards the sides of the arena upon each impact with the ground. He then slams down the fist six times in rapid succession, each time raising and inching his fist to the left with the 6th slam being performed at the far left edge of the arena. Description: The Giant raises up his left fist at the far right side of the arena.Which attack depends on the charged fist. ![]() When the Giant has charged a fist three times without interruption it will use one of the following attacks.
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