![]() ![]() Windows: Fixed an Editor issue where entering an IP address for profiling would crash the Editor. URP: Fixed XR vsync so it stays enabled when the focus is lost. Universal RP: Fixed the warnings that appear in GlobalIllumination.hlsl regarding gradient instruction used in a loop. UI Toolkit: Fixed memory leaks when opening and closing UIBuilder window. UI Toolkit: Fixed an issue where an ExposedReference control would always create a new PropertyName value when changing an object reference. UI Toolkit: Fixed an issue so the tint of an Image element now triggers a repaint. UI Toolkit: Fixed an issue in the UI Builder so the open file dialog now displays the current project's folder. Shaders: Fixed the backwards compatibility regression of asset bundles on material keywords. Serialization: Enabled SerializedObject.Update to now change the cache for hasMultipleDifferentValues if the first C# object has changed in memory in a multi-object selection scenario. Prefabs: Fixed the prefab mode so it now sorts renderer components accordingly. Physics: Updated documentation to mention new behaviour of Rigidbody interpolation and extrapolation. Particles: Fixed race condition when scheduling c# particle jobs. Package Manager: Fixed an issue where local and git packages are not visible in Unity Registry and My Registries. Linux: Fixed the Linux Editor so it no longer ignores a SIGTERM signal. HDRP: Preserve ShaderGraph custom keywords on material validation. Graphics: Lens Flare permutation missing. Graphics: HDRP: Lens Flare Data Driven are now occluded by cloud layer. Graphics: Fixed HLSLcc code generation for SV_Coverage input. Graphics: Fixed failing editor mode test on M1 trying to create a PVRTC texture smaller than the minimum required size. Graphics: CreateExternalTexture disregarded the color space, causing external sRGB textures to be sampled as linear. GI: Fixed incorrect fallback to CPU of GPU bake. ![]()
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